Sherlock holmes the hound of the baskervilles pc game




















Exit this room. Solve the riddle and enter the code into the puzzle using the blue arrows. The symbols are mirror images for numbers. Drag the dice to one of the green spots using the same number of steps as the numbers on each die. The screenshot has solutions for all 3 rounds. Zoom into the wolf. Go to the second floor hallway. Click on the top part of the bookcase to trigger a search scene. Clean the painting and then find the 7 differences between the two images.

Click and drag the sponge all over the painting until the sponge disappears. Please look at the screenshot for all the differences G. Zoom into the shelf on the right to trigger a search; find the 15 paints. Zoom into the unfinished painting in the lower left. Use the 4 colors on the palette to fill in the empty spots on the painting so that no like colors are next to one another. Dip the brush into the desired color and place it on the canvas in as many spots as you like without having to re-dip the brush.

Click on a different color with the brush to load the brush with that color. Please look at the screenshot for the solution M. Untangle the ropes. Brown ropes are untangled; red ropes are not. Please look at the screenshot for a solution A.

Zoom into the lower left corner to activate a search scene. Click on the drum to activate a search scene D. Go to the hallway. The best way to solve the puzzle is by starting at the top and working your way down. Hovering your cursor over the tiles will darken the ones that will be moved. The first number in the solution A corresponds to the tile number and the second number corresponds to the amount of times you need to turn it.

To solve the puzzle, please click on the tiles in the following order: 1 x2, 3 x1, 4 x1, 5 x1, 6 x2, 1 x2, 4 x2, 2 x2. This screenshot B shows you the final image for the puzzle. Click in the lower right to trigger a search scene.

Grab the JAR N in the lower center. Swap the tiles to complete the picture. The center piece is locked in place; use that as a guide. Please look at the screenshot for the solution T. You are now in the garden. Click below the arch to trigger a search scene. Duplicate the sequence of the lit stones. The first sequence is F, C, and D. The second sequence is B, A, D, and F.

Go through the gate on the left to access the Moor. Zoom into the upper left to access a search scene. Click down to return to the garden. Zoom into the arch in the back to trigger a search scene. Return to the Moor. Please look at the screenshots for the solution G. Go up to the Moor. Zoom into the upper left to trigger a search scene. Like Mouse and Keyboard? And Tanidar rly appreciate this Customer near work!!

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Use the Oil 5 and then the Torch 6 , in that order, on the Lantern. Click on the Ground below the Lantern 7 and find all the items in the list 8 — Inventory Item: Lizard, located at the lower left, just to the right of the Brush. Use the Lizard on the Bat 9 , collect the Coat of Arms Piece and then return to the Portrait Gallery click Yes, when asked if you want to change locations.

Illuminate all the Lights. Click on a Space and then choose one of the other 2 Spaces on a direct path. Continue in this manner until all the Lights are illuminated. If you end up with no moves left, click the Reset button to restart from the beginning.

There are 8 solutions, depending on which point you start with. Here are 2 of them:. Collect the Meteorite 1 , return to the Moor click Yes, when asked if you want to change locations and click on the Ritual Place 2.

Use the Meteorite and Jar of Blood, in that order, in the center 3 and then use each of the Abilities on the corresponding Stone 4. Watch the ending movie. Click on the Ladder 2 , find all the items in the list 3 — Inventory Item: Cement Powder, located in the Wheelbarrow , return to the Garden, use the Watering Can on the Water 4 and then return to the Outbuildings.

Use the Handle 8 and the Strength Ability 9 , in that order, on the Vise, collect the Nut 10 and then return outside.

Click on the Toolbox 3 and use the Nuts 4 — click anywhere, 4 times. Rearrange the order of the Nuts to unlock the Toolbox. Rearrange the Books to form an image.

Click on one book and then click on another to switch their places. One solution is: click on 8 then 1, 3 then 7, 4 then 3, 6 then 4, 9 then 5, 8 then 6 and 9 then 8.

Find all the items in the list 6 — Inventory Item: Letter Opener, located at the upper left on top of the Desk and then return to the Present. Click on the Corner 1 , find all the items in the list 2 — Inventory Item: Stamp, located at the upper middle of the scene , return to the Past, click on the Stamp Album 3 and then use the Stamps 4 — click anywhere, 3 times.

Rearrange the Stamps. Move the Stamps by clicking on the arrows at the sides, top and bottom. You must move the stamps to the correct positions using no more than the indicated number of moves. Use the Toy Soldiers click anywhere, 3 times. Arrange the rows of Toy Soldiers by similar groups.

Click on one and then click on another to switch their places. Click on the Empty Space to place the Toy Soldier you just exchanged, or click on another to drop one and pick up another.

Click on the Dresser 5 , find all the items in the list 6 — Inventory Item: Dirty Shoe, located at the lower middle, just above the item list and then go to the Mine click Yes, when asked if you want to change locations. Use the Dirty Shoe on the Shoe Print 1 , click on the Ground below the Lantern 2 , Find all the items in the list 3 — Inventory Item: Bible, located on the right, just to the left of the Spear and then enter the Abyss 4.

Eliminate all but 1 Marble. Click and drag a Marble, over another Marble, to the next Empty Space. The Marble you jumped over will be eliminated.

You must jump another Marble and you can only move vertically or horizontally. Note that the individual puzzle boards all have more than one correct solution. Use the following screenshot as a guide for moving the Marbles. Collect the Drawing Part 1 , return to the Present and click on the Drawing 2.

Use the Drawing Parts 3 — click anywhere, 5 times. Restore the image. Click on one square and then click on another. When you click on the second Square, you automatically place the first and pick up the next. Click on the Empty Space to place the Square you just exchanged, or click on another Square to drop one and pick up another. Complete the Portrait. Click on the Brush, click on one of the Paint Colors and then click on the appropriate area of the Canvas.

To mix the colors, click on the first color and place it in the first Empty Space on the Palette, click on the second color and place it in the second Empty Space on the Palette and then click on the new color.

Follow the photo for correct placement of all the colors. Find all the items in the list 3 — Inventory Item: Bag of Herbs, located at the top of the Desk, just to the left of the Scale , use the Bag of Herbs on the Mortar 4 , collect the Colored Powder and then return to the Present.

Click on the Chair 4 , find all the items in the list 5 — Inventory Item: Alchemist Stone, located at the lower left and then return to the Past. Solve the Equations. Rearrange the Stones so that all the Columns and Rows add up to This is supposed to be a Magic Square and all the numbers 1 through 9 , arranged correctly, should form a square where each row and column adds up to Simply rearrange the Stones as if they were numbers, to complete the Equations.

Again, this is completely random and every puzzle will be different. Collect the Piece of Tubing 1 , return to the Present, click on the Alembic 2 and then use the Colored Powder and the Pieces of Tubing click where indicated. Click on a Piece of Tubing and place it on the Diagram.

The object is to connect the 4 Flasks of Colored Powder, the 2 Flasks in the Center and the Large Flask at the right with the correct placement of all the Pieces of Tubing. Subscribe to GameZebo. Sherlock Holmes and the Hound of the Baskervilles Walkthrough by.

Hidden Object. Table of Contents.



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